When texture mapping first came about in the 1970s, the original texture maps was created mainly to wrap a bitmap image around a 3D object, helping to save time when designing 3D models. Use the GPU simulation by selecting it on the simulation icon. After experimentation, I decided to do all the modeling, garment adjustment and rendering in CLO3D, here you have the result combining it with a product presentation. Read the Transition section for more information. 10 minutes Cinema 4D: Physical Render Settings.